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Chris Browne
Convenor, McCusker Institute
About this KNoT
Preparation
No preparation is required and no prior knowledge is assumed. The rules are explained at the start and the first round is played slowly as a walkthrough.
If you want to read something first, one short piece on common-pool resources is enough — see Learning Material. Come willing to negotiate out loud and to have your reasoning examined afterwards; the discussion is the substance of the session, not an add-on.
What You’ll Learn
By the end of the session you will be able to:
- describe how a shared renewable resource can be depleted while every individual decision still looks reasonable
- explain why delayed and partial feedback makes overuse hard to detect in time
- distinguish between depleting a replenishing stock and damaging the habitat that produces it
- relate the dynamics you experienced to a real resource system you know
Learning Resources
Background reading about the original:
- Fishbanks, the simulation this session is loosely based on. Originally developed by Dennis Meadows; a web version was developed by John Sterman at MIT Sloan. Commercial version at forio.com
- OpenFishbanks (openfishbanks.org) — an open-source asynchronous extension of the MIT version. I haven't checked its licence or how well maintained it is.
Resources on systems:
How to Complete This KNoT
The session is completed by taking part in the structured debrief that follows play. The debrief covers:
- what each group's position looked like at the end, and against what goals
- the reveal: the actual stock and habitat trajectory across the whole game, shown against what you could see at the time
- when you first suspected something was wrong, what information you were using, and what you would have needed instead
- what agreements formed, and why they held or broke
- one resource system from your own context that behaves similarly
Participants should submit a short reflection (half a page, please include an image from the game!) on one decision they made and what they would now do differently.
Submit your Completion Task here:
Submit your completion task for this KNoT via the Qualtrics survey (ANU Login required). You have 10 calendar days after the KNoT to submit it.
Writing your reflection
Most completion tasks ask you to reflect on what you did. For prompts, sentence starters, and the five areas a strong reflection covers, see Writing Your Reflection. Your completed tasks come together at the end of the semester in the Completion Evidence.
Poster preview
Join us for…
Gameful Learning: Fishbanks Simulation Game
In this session you will play an unplugged fisheries game set on the fictional island of 'Ayenusia', where several groups share fishing grounds that regenerate slowly and can...
Date: Friday 25 September 2026 10am–1pm
Led by: Chris Browne
Location: JoY: John Yencken [45], Ground Floor
Skills you’ll develop:
- Systems Thinking
- Decision-Making Under Uncertainty
- Negotiation
This is a workshop in the SoCIETIE Initiative: a 6-unit transdisciplinary course open to all students. You don’t need to be in the class to join.
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I'm attending
Gameful Learning: Fishbanks Simulation Game
Fri 25 Sep, 10am · JoY: John Yencken
Led by Chris Browne